Credit for the work on the original sheet goes to Partick M. This work is released, as required by the license included with the original sheet, under Creative Commons BY-NC-SA 3.0. Maybe some of you have a use for this as well. The possibilty of the original sheet to turn certain layers on and off is still available and the layout in general has not been changed. But as pointed out by u/StevenOs below, the calculations are incomplete and you might miss important bits if you rely on this pdf only. The other version calculates the ability score modifiers and puts them where needed, and some sums of values. One which is just the original pdf with form fields for all the values and texts to be filled in manually. And since the GM I will be playing with recommends using the aforementioned sheet, but I don't really like filling it in by hand - and erase and rewrite it all the time -, I decided to turn it into a sheet that can be filled in on your computer, tablet or whatever device, as long as it has an app which supports pdf forms. Soon, I will be embarking on my own journey through the endless expanses of space in a galaxy far, far away. (I double check anything I actual play even with Herolab but it does seem to deliver significantly less errors.Some of you may already be familiar with the Star Wars Character Sheet 2.0 made by Mad Irishman Production (see ). And when I do that, I don't want to double check everything. But I often build characters when I'm bored just to see what different classes and builds can do. I don't think I used the latest release last time, but it was no beta or release candidate.Īll those are minor things, mind you. A few of those might also be fixed already. I'm sure there was more, but it's been a while since I used PCgen. sometimes after altering the skill points distribution I ended up with more skillpoints than I should have. Re-loding the character usually fixed that. buffs or special abilities like power attack often not showing up correctly. I think you could even select the bonus feats again manually. Battle oracle's weapon mastery granting all its bonus feats at immediately even at level 1. Eldritch knight getting his first bonus feat at the wrong level (I think it was level 3 instead of 1) Never could take weapon specialisation for my fighter1/wizard 5/ek 3 Eldritch knight levels not stacking with fighter levels for feat requirements. The basis is reusable for other characters (skills, ability scores, saves, equipment) so making a new one is mostly putting the right class features, feats, spellcasting and any companions on it. I just make my own simple spreadsheet that has the info that I need during my game. So instead of running with something overly comprehensive, or something not quite complete. The fact of the matter is: what you need to have on your character sheet depends on your character build, your GM and yourself. So it's not difficult at all to get excel (or open/libreoffice) to calculate things like save progression or eidolon natural armor progression from your level. Also, almost all the tables in the rules in which you look up what you get a what level are just linear functions being rounded down. Also, people who make these things tend to get over-enthusiastic with trying to implement all possible features, creating rather complicated equipment and feat sections, while on my own spreadsheet I just need to have options for the feats I actually take. Either you end up with 6 sheets of mostly irrelevant information, or you end up missing important options. I'm too cheap to buy hero labs, and all the things people put online for free are never quite what I want.
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